Source of Abundance
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Public Offer for the provision of access to the Source of Abundance online game

Official product website: saniya-alikhan.com

Version of January 1, 2026

Republic of Kazakhstan

Translation for information purposes. In case of any discrepancy, the Russian version prevails.

1. General provisions

1.1. This document is an official public offer in accordance with the Civil Code of the Republic of Kazakhstan.

1.2. Acceptance of this Offer is deemed to occur when the User pays for access to the Game.

1.3. The contract is considered concluded from the moment of payment.

1.4. The Source of Abundance game is an original digital practice-based game for independent self-reflection, examination of one’s own experience and self-discovery.

1.5. The Game is not:

  • a medical service;
  • a psychotherapeutic service;
  • psychological counseling;
  • an educational program;
  • a religious or esoteric practice.

1.6. The Game does not replace work with a qualified specialist (psychologist, psychotherapist, physician).

1.7. The User makes their own decisions about applying the information obtained during the Game and is responsible for how it is used.

2. Terms and definitions

  • Game — the Source of Abundance online program hosted on the Provider’s Platform.
  • Platform — the hardware and software complex providing access to the Game.
  • Personal Account — the User’s individual section.
  • User / Player — an individual who has accepted the terms of this Offer.
  • Level — a stage of the Game (8 levels of consciousness in total).
  • Step — an in-game stage (32 in total).
  • Card — a digital element of the Game (860 in total: 800 step cards, 30 metaphorical cards and 30 recommendation cards).
  • Affirmation — text created by the User within the Game.
  • Access — the right of personal use of the Game for 24 (twenty-four) hours from the moment of payment.
  • Session — a single playthrough of the Game, concluding with the generation of a final document.
  • Cost of access — 24,999 (twenty-four thousand nine hundred and ninety-nine) tenge.

3. Subject of the contract

3.1. The Provider grants the User access to the Game for 24 (twenty-four) hours from the moment of payment, for a single playthrough (one Session).

3.2. Within this access the User receives:

  • access to 8 levels of consciousness;
  • the ability to complete 32 steps;
  • the ability to open 1 card per step;
  • the ability to save the intentions they create;
  • access to the history of opened cards.

3.3. The User undertakes to:

  • pay the Cost of access;
  • use the Game personally;
  • not transfer access to third parties.

4. Registration and account creation

4.1. To access the Game, the User completes registration by providing:

  • their name;
  • their email address.

4.2. Sign-in to the Personal Account is carried out via a personal link sent to the User’s email address.

4.3. The User is responsible for keeping their credentials secure.

5. Payment terms

5.1. Payment is made before the Game begins.

5.2. The cost of access is 24,999 tenge.

5.3. Payment is made through the connected payment service or acquiring bank.

5.4. The contract is concluded at the moment the payment reaches the Provider.

5.5. Installment payment is not available.

5.6. Once access has been activated, no refund is issued because the User changed their mind, since access to the digital product is granted immediately after payment. If the Platform cannot be used due to a confirmed technical fault on the Provider’s side, the case is reviewed individually.

5.7. After 24 hours access ends; no extension is available.

6. Terms of access

6.1. Access is activated automatically after payment.

6.2. Access is granted for 24 hours from the moment of payment; during this time the User goes through the Game at their own pace.

6.3. Paid access covers a single playthrough (one Session, one final document generated). Once the Session is complete, or after 24 hours have passed, access to the Game closes. A new playthrough requires a new payment.

6.4. The final document generated from the playthrough remains with the User once downloaded.

7. How the Game works

7.1. The Game consists of:

  • 8 levels of consciousness (from the Sleeper to the Source);
  • 4 steps at each level;
  • 32 steps in total.

7.2. At each step:

  • 25 cards are available;
  • the User may open only 1 card;
  • reopening a card or choosing a different one is not possible.

7.3. It is not permitted to:

  • open more than one card within a single step;
  • skip levels;
  • change the order of the playthrough.

7.4. The User formulates their intention themselves and saves it in the system.

8. Restrictions and prohibitions

8.1. The User is prohibited from:

  • transferring access to third parties;
  • copying or distributing the cards;
  • taking screenshots for the purpose of distribution;
  • using the Game materials for commercial purposes;
  • attempting to gain unauthorized access;
  • using automated programs and scripts.

8.2. In the event of a breach, the Provider may:

  • block access without a refund;
  • refuse to provide services in future.

9. Intellectual property

9.1. All materials of the Game, including the 860 cards, texts, design, structure and algorithms, are protected by copyright.

9.2. The User receives a limited, non-exclusive license for personal use of the Game.

10. Liability of the parties

10.1. The Game is intended for independent self-reflection, examination of one’s own experience and self-discovery, and is transformational and developmental in nature.

10.2. The Provider does not guarantee:

  • financial results;
  • personal change;
  • the achievement of specific goals.

10.3. Results depend entirely on the User’s personal involvement.

10.4. The Provider is not liable for the User’s subjective expectations.

11. Technical requirements

11.1. Using the Game requires a stable internet connection.

11.2. The Game is available on mobile and desktop devices.

11.3. The Provider is not liable for:

  • interruptions to the User’s internet connection;
  • technical failures caused by the actions of third parties.

12. Personal data

12.1. The User consents to the processing of the following personal data:

  • name;
  • email address;
  • phone number (if provided);
  • age and city (if the profile is completed).

12.2. Data is stored for the period necessary to perform the contract.

12.3. The User may submit a request for deletion of their data.

12.4. Detailed terms of personal data processing are set out in the Privacy Policy.

13. Force majeure

13.1. The parties are released from liability upon the occurrence of circumstances beyond their control:

  • server failures;
  • actions of third parties;
  • state restrictions;
  • shutdown of payment systems;
  • other circumstances beyond the parties’ control.

14. Jurisdiction and dispute resolution

14.1. The legislation of the Republic of Kazakhstan applies.

14.2. Disputes are subject to pre-trial settlement.

14.3. If no agreement is reached, the dispute is heard by the court at the place of the Provider’s registration.

15. Final provisions

15.1. The Provider may amend this Offer without prior notice.

15.2. A new version takes effect from the moment it is published on the website.

15.3. The User confirms that they:

  • have read the terms of the Offer;
  • understand how the Game works;
  • accept the terms fully and unconditionally.

15.4. This document is a translation of the Russian original, provided for information purposes. In the event of any discrepancy between the versions, the Russian version prevails.

16. Provider’s details

  • Sole proprietor SANIYA ALIKHAN
  • Business ID (BIN/IIN) 830411400053
  • Registered address: 292 Zharokov St., Bostandyk District, Almaty
  • Phone: +7 702 820 69 68
  • Email: isaniya.alikhan@gmail.com
  • Official website: saniya-alikhan.com
Source of Abundance

An original practice-based game for self-discovery: 8 levels of consciousness, an honest conversation with yourself and a personal map of growth at the end.

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